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Wolf ET Overview & Rules
Overview
6v6 Stopwatch
Number of teams: 16
Double Elimination / Losers Bracket
ETPro 3.2.63v3 Stopwatch
Number of teams: 16
Double Elimination / Losers Bracket
ETPro 3.2.6
Payout's per division
1st: 40% of total donated,
2nd: 2 month 20 man etpro private from etgamehosting.com
more prizes from nationvoice to be announced
6v6 Map Pool
Radar, Supply Depot Final, Brandorf_b4, Special Delivery TE, sw_goldrush_te, Adlernest3v3Map Pool
Adlernest, Frostbite, Brandorf_b4, Special Delivery TE, Supply Depot Final & TC_Base
Server Settings
ETL Cup Configs will be made available
Streaming to PBBans
ETL Hub Flag Enabled6v6 Schedule
Schedule: (Round 1) Oct 12-16 (Round 2) Oct 17-21 (Round 3) Oct 22-26 (Final) Nov 23v3 Schedule
Schedule: (Round 1) Nov 3-9 (Round 2) Nov 10-16 (Round 3) Nov 17-23 (Final) Nov 30Admins
zOMBie
Tranix
Toasty
eZe
Bracket
Rules
Section 1: General Information
1.1 Introduction
Evil Territory League's primary focus is to provide a competitive and fair atmosphere for gaming enthusiasts to play in an organized format. The following rules have been outlined by the Evil Territory League in an effort to ensure that the environment of play during ETL matches is one of competition, fun, and fair game play. All players and teams will be expected to hold themselves to the highest standard with respect to these rules.
1.2 Disclaimer
The following are official rules of the The Don Baker ETL Cancer Research Charity Cup for Wolfenstein Enemy Territory. These rules have been set forth by the ETL staff, and are to apply to all participants at all times. Ignorance to these rules is not an excuse to avoid punishment for violations committed. It is each player's responsibility to be aware of these rules and hold him or herself up to the standards set forth here. Adherence to these rules is required of all players at all times. Transgressions may result in removal and banning from the cup at the discretion of ETL administrators.
1.3 Cheating
ETL maintains a strict Anti Cheat policy. Cheating of any kind means immediate & permanent removal from and & all ETL events on a per game basis.
ETL also maintains a zero tolerance policy. Meaning any player whose ever been caught cheating at anytime & ETL determines that there is sufficient evidence supporting it, said player will be permanently banned from any & all competition at ETL for the related game. This includes CVAR bans.
*please note it is not our concern if you downloaded & executed a player config that had cheat related CVAR's or simply typed something in your console & acquired a CVAR ban. Plain & simple, your ignorance is not our concern.
1.4 Participation
All teams must have submitted their $30 donation to Gateway For Cancer Research
All Team Captains & Co-Captains must be registered with ETL & have a valid email address. Players may also register but are not required.Participants are prohibited from creating or managing more than one active ETL username. Team rosters must have each players PB GUID listed in the ID field.
Once Sign Ups are closed all rosters will be locked. Any changes will need be made via form submission. Roster Change forms can be found here
*To acquire your PB GUID simply log into Wolfenstein Enemy Territory, open the console (tidle key) & type /pb_myguid.Record & input only the last 8 characters into your roster profile.
1.5 Divisions
6v6 - Matches will be 6v6 players. Only players that are on a team's roster are eligible to play in a match. Rosters are limited to 6 players & 3 substitutes making it a total of 9 on the roster.
3v3 - Matches will be 3v3 players. Only players that are on a team's roster are eligible to play in a match. Rosters are limited to 3 players & 3 substitutes making it a total of 6 on the roster.
1.6 Server Usage
Teams are encouraged to provide their own servers for matches whenever possible, however ETL will be providing servers for match play as needed. Servers used for match play must & will be checked that they are streaming to PBBans with the ETL league flag enabled & running the proper ETL configuration. Matches will be running Enemy Territory version 2.60b (patched) & ETPro 3.2.6.
1.7 Server Configs
ETL server configs are available for download in the main menu of the Wolfenstein Enemy Territory league pages. Servers used for match play must run the latest version.
1.8 Team Management
Teams have 1 Captain & 1 Co-Captain.The team Captain is responsible for their team & all communication with other teams & ETL. The Co-Captain assumes this role in the event that Captain is not available. They are responsible for posting match results & are the only member who can file match disputes.
1.9 IRC
The Team Captain must be available in #evilterritory where possible in order to be contacted by opposing teams and admins.
Section 2: Player Rules
2.1 Sportsmanlike Conduct
Unsportsmanlike conduct will not be tolerated. Cursing, insults, name calling and the use of racial slurs will result in forfeiture of match and removal from the cup. This applies even before a match begins. When you log onto a the server for a competitive purpose, you are expected to behave with class.Un-sportsmanlike conduct during matches will not be tolerated. Racist or Sexist remarks will not be tolerated.
*please note this is a very broad rule & is rarely enforced. Its purpose is to keep things from getting of hand.Smack talk & flaming is fine so long as it is not interfering with the match or progression of the match. However we are very serious about the racial & or sexist remarks.
2.2 Demos
All players are required to record first-person point-of-view demos of all matches in which they participate. These demos are to be kept until at least the end of the cup. In the case of a dispute of a match , a player may be asked by the administration to submit his or her demo. Failure to comply, due to not having a demo or due to intentionally withholding a demo, subjects the player to possible suspension at the discretion of the ETL administration, and may result in the offending player's team forfeiting the match in question.
2.3 In Game Messaging
Global Chat is not to be used for the purpose of harassment of the opposing team or un sportsmanlike conduct. Excessive use of Global Chat, by a captain or a team member, subjects the team to a possible forfeit and the violator to a suspension at the discretion of the ETL administration.
*please note again this is a very broad rule & is rarely enforced. Its purpose is to keep things from getting of hand.Smack talk & flaming are fine so long as it is not interfering with the match or progression of the match.
2.4 End Round Screenshot's
End Round screenshot's are automated by the ETL config. These screenshot's are to be kept until at least the end of the cup. In the case of a dispute of a match , a team captain or co-captain may be asked by the administration to submit their end round screenshot's as proof of match results .Failure to comply, due to not having the end round screenshot's or due to intentionally withholding them, subjects the team captain or co-captain to possible suspension at the discretion of the ETL administration, and may result in the offending player's team forfeiting the match in question.
Section 3: Match Information
3.1 Rescheduling
Matches can be rescheduled for any day & time providing both teams agree & the reschedule is to to take place before the next round of the cup.If both teams cannot agree on a day & time then match will take place as scheduled. Rescheduling must be posted on the match page in the comments section.
3.2 Match Procedure
Home team is always awarded to the team whose server the match is being played. In the event the server is neutral then the higher seeded team will become the home team with the lower seeded team being the away team.
Choice of side at start of match is awarded to the Home Team.
3.3 Match Time/Punctuality
Teams are expected to be on the server and ready to play with the minimum number of players (5 for 6v6 & 3 for 3v3) at the scheduled or agreed upon time. Any team that fails to be present with the minimum amount of players and ready to play on a server 15 minutes after the match start time will forfeit the match.
3.4 Match Format
ABBA
In this format, the Attacking Team (Team A) sets the time to beat in the first complete Stopwatch Set (and all subsequently numbered odd complete Stopwatch Sets) and the Defending Team (Team B) sets the time to beat in the second complete Stopwatch Set (and all subsequently numbered even complete Stopwatch Sets).
As an easier explanation, take this example: Team A (Visitor, Attacker) has been paired with Team B (Home, Defender) for Week 1. Stopwatch Set 1 (AB) Round 1: Team A sets a time of 9:00. Round 2: Team B attacks and does not complete the objectives in under 9:00. Conclusion: Team A has now acquired a point. The "score" at this stage is 1-0-0. Stopwatch Set 2 (BA) Round 1: Team B sets a time of 11:00. Round 2: Team B cannot defend 11:00 and Team A completes the objectives in 9:30. Conclusion: Team A has now acquired two points. The "score" at this stage is 2-0-0.
3.5 Ties/Overtimes
In the event of a tie in the 3rd round tiebreaker map, an overtime will take place to decide a winner. The overtime will consist of 1 map & will be the same tiebreaker map, with the team that attacked first during regulation attacking first during overtime. If, at the end of the overtime map, the score is still tied, overtime rounds will be repeated until one team finishes an overtime having won more rounds than the other team. That team is the winner.
3.6 Match Definitions
Match - The best of 3 ( or more if the first 3 result in no winner) ABBA sets.
Round - One 'game' within a AB or BA set. (See above example)
Draw - There are to be no draws in ETL Cups. Matches are to be played until a clear winner has been decided.
Tie - A Round that ends with neither team setting a time. Also referred to as a full hold.
3.7 Referee
ETL will occasionally provide referees to spectate matches. On the occasion a referee is present, the team that owns the server on which the match is being played must provide the ETL referee with "Ref" status. Failure to do so will result in an immediate forfeit by the server owning team.ETL will provide team's with a list of approved referees along with their corresponding pb guid's to ensure the legitimacy of the ref.
No spectator should have referee status on the server, as this circumvents speclock. Players are advised to not maintain /ref status, but instead to login only to handle issues such as setting a config. They should then logout, announce it through global chat, and allow the other team to verify it with a /players command in the console. Mistakes happen however, and so long as the player with ref status does not become a spectator at any time during the round, there should be no complaint.
3.8 Match Start
Before enabling /ready status, Captains are asked to ensure the proper config (TBA) is loaded & the certified status is displayed on the screen.Once a team has all it's players on the match server, they are asked to be in the /ready status & not cause delay.
Team captains can request ETL admin's on IRC or xfire with questions or concerns.
3.9 Ringers/ Smurfs
Making sure your team is as it should be at match time (correct players/correct pbguids) is the responsibility of the team & lies solely with the team captain. ETL does not make it common practice to check this info prior to a match however we do check players & guid's at random intervals several times during the match via the PBBans League Control Panel. An example of the can be seen here
ETL will not interfere with a match over player/guid issues however if we find any discrepancies, information & screenshot's will be provided at the conclusion of the match via the match page in the comments section.
Under no circumstance can a team field a player who is not on their roster & approved by ETL. Doing so will result in an immediate forfeit & removal from the cup.
3.10 Mid-Match and Timeouts
The time in-between half-rounds or full rounds is the time to address procedural issues such as incorrect configs, possible exploits, or newly connected players. Unless directly addressing an issue, the time between half-rounds and rounds should not exceed 3 minutes except upon agreement of both teams. A 10-minute break between rounds 2 and 3, as well as between rounds 3 and 4 if necessary, is also allowed. If one team complains about excessive time between rounds, and these limits have been exceeded, the other team should ready up even if people are still re-connecting.
Again, fairness should be the guideline here. You should not press a team who has a member having issues.Both teams need to keep things reasonable Each team is allowed two timeouts per round. This timeout lasts up to 240 seconds and is called by any team player typing /timeout in console. Timeouts are to be used ONLY for player issues, such as allowing a substitution or a disconnected player to reconnect. It is not allowed to be used to stop play to organize strats or to interrupt game flow.
3.11 Substitutions/Spectators
Teams may bring in a substitute player at any time if the number of players on their team drops below the allowed maximum. If a player loses connection problems, then a substitute may be brought in immediately if the player losing connection has dropped from the server. This means that if a player shows as pinging 999, you must either wait to the player drops completely from the server or call a vote to kick that player. At no time is a team allowed to have more than the allowed players (6) on their side (including a 999er). Substitutions may also be brought in during timeouts or between rounds. Teams are encouraged to speclock their team by typing /speclock in the game console.
3.12 End Match
At the conclusion of every match the Team Captain of the winning team is required to report the match results in there respective match page comments section in order to be awarded the win.
Format for Submitting Scores is as follows
<Mapname1> - <winning team>
<Mapname2> - <winning team>
<Mapname3> - <winning team>
.......and so on
In the event of a dispute end round screenshot's will be asked for. End Round Screenshot's are automated by the ETL config & can be found in your etpro/screenshot's dir.
Failure to submit this information will result in a forfeit.
3.13 Match Disputes
All match disputes are to be brought to the attention of the Evil Territory League Admin's by the team Captain by filling out a Match Dispute form which will be available in the main menu.
Match Disputes must include reason for dispute & demo that clearly shows the reason for the dispute. ETL Admin's will review the dispute & may ask for additional demos from the disputing team. Failure to provide said demo's may result in dispute being denied.
If a team files a dispute against your team ETL may require demos from your team. Failure to provide said demo's may result in dispute being approved.
Section 4: Game play Specific Rules
4.1 Stacking
1 man stacking is legal however anything over 1 man is considered illegal.
4.2 Trick Planting
A dynamite planted on an objective that can be defused by a single engineer (no stacking needed) is legal. Therefore planting in a way that NEEDS a boost in order to be defused is illegal. If jumping (hopping) is necessary to defuse, it is legal.
4.5 Glitches & Exploits
An exploit or glitch is an action taken by a player, which takes advantage of a circumstance not intended by the developers, to provide an advantage over other players. Use of any such exploit is strictly prohibited & violators & or teams will be subject to suspension.
Every team is expected to demonstrate honesty and good sportsmanship in regards to game play at all times.
4.6 Packet Toggles
Packet Toggle scripts are strictly prohibited. Any player caught using one will be expelled from the cup. ETL has access to & checks all logs via the PBBans League Control Panel barring the server has the ETL hub flag enabled.
A Packet Toggle Script is defined as anything that repeatedly charges the cl_maxpackets cvar in game. Usually bound to the attack, crouch or prone key. Per the ETL Config....
command "sv_cvar cl_maxpackets GE 38" meaning 38-100 is allowed but it it must stay at on variable the entire match.
4.7 Playable area (side)
This is a 3v3 specific rule - Often called side,there is no restriction where you can go in a map, if you can go there, its legal. Braundorf back is legal, Frostbite back is legal. Teams may agree not to play a certain area of a map (side) but this must be agreed upon by both teams before the start of the match.
Section 5: Scheduling
5.1 Match SchedulesThe entire cup schedule will be automated per the bracket. Teams will need to consult the schedule for upcoming matches.
5.2 Map ScheduleMaps Schedule will posted on a per match basis from the map pool.
Section 6: Final Notes
6.1 Defamation of ETL or ETL StaffIt is prohibited to defame, demean, or belittle ETL or its staff. Players found to be in violation of this rule will be subject to banishment.
6.2 Impersonating ETL Admin's or StaffNo player shall present himself in such a manner as to cause others to believe he is an administrator or staff member of ETL anytime, anywhere, or for any reason .Players found to be in violation of this rule will be subject to banishment. No excuses.
© 2008 Evil Territory League